BLACKBOXES • BALANC'EM COMBAT META
3D RPG Economy & Combat Balancing Engine
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Combat Vectors

STATUS: BALANCED
Active Target Lock SOLVE FOR EHP
Damage (DPS)
Armor (EHP)
Cooldown Cost
Skill Ceiling (APM)
Mobility (Units/s)
Crit Multiplier (x)
Combat Polytope Shaders (20 Tiers)
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Combat Meta Copilot

METAGAME ENCOUNTER ADVISORY

"Heavy Knight sits at 18.2s TTK with 28,000 EHP, demanding high burst damage counters while rewarding defensive stamina."

balance METAGAME EQUILIBRIUM • BALANCED
DPS / EHP Ratio
0.05
Effective TTK
18.2s
APM Demand
85 APM
Burst Crit
1.8x
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